Higure, o Vento Sereno 3BlueBlue

(Higure, the Still Wind)
Criatura Lendária - Humano Ninja
Higure, o Vento Sereno
Power/Toughness:
3/4
Artist:
Christopher Moeller
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Text:


Ninjutsu 2BlueBlue (2BlueBlue, Devolva para a mão um atacante que você controla que não tenha sido bloqueado: Coloque este card em jogo, de sua mão, virado e atacando.)
Toda vez que Higure causar dano de combate a um jogador, você pode procurar em seu grimório por um card de Ninja, revelá-lo e colocá-lo em sua mão. Se o fizer, embaralhe seu grimório.
2: O Ninja alvo não pode ser bloqueado neste turno.

Rulings:

  • 2/1/2005 If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
  • 2/1/2005 If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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