Patrulha de Makindi 2White

(Makindi Patrol)
Criatura - Humano Cavaleiro Aliado
Trabalhando com sua nobre montaria, ele percebe todas as silhuetas no horizonte, todos os aromas no ar, todos os tremores na terra.
Patrulha de Makindi
Power/Toughness:
2/3
Artist:
David Palumbo
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Reunir — Toda vez que Patrulha de Makindi ou outro Aliado entra no campo de batalha sob seu controle, as criaturas que você controla ganham vigilância até o final do turno.

Rulings:

  • 8/25/2015 Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
  • 8/25/2015 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • 8/25/2015 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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