Batedor de Lanterna 2White

(Lantern Scout)
Criatura - Humano Batedor Aliado
As lanternas de edro afastam mais do que apenas a escuridão.
Batedor de Lanterna
Power/Toughness:
3/2
Artist:
Steven Belledin
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Reunir — Toda vez que Batedor de Lanterna ou outro Aliado entra no campo de batalha sob seu controle, as criaturas que você controla ganham vínculo com a vida até o final do turno.

Rulings:

  • 8/25/2015 multiple instances of lifelink on the same creature are redundant. There usually isn’t much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.
  • 8/25/2015 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • 8/25/2015 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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