Acampamento Ghitu
(Ghitu Encampment)
Terreno
Artist:
John AvonShare:
Text:
Acampamento Ghitu entra em jogo virado.: Adicione à sua reserva de mana.: Acampamento Ghitu torna-se uma criatura vermelha 2/1 do tipo Guerreiro com iniciativa até o final do turno. Ela ainda conta como um terreno. (Ela causa dano antes de criaturas sem a habilidade de iniciativa.)
Rulings:
- 8/1/2008 A noncreature permanent that turns into a creature can attack, and its <img src="/Handlers/Image.ashx?size=small&name=tap&type=symbol" alt="Tap" align="absbottom" /> abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
- 10/1/2009 Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
Other languages:
- Ghitu Encampment
- Campement guitûk
- Ghitulager
- Accampamento Ghitu
- Campamento ghitu
- Acampamento Ghitu
- ギトゥの宿営地
- 基图营地
- Лагерь Гиту
- 基圖營地