太陽の宿敵、エルズペス 2WhiteWhite

(Elspeth, Sun's Nemesis)
伝説のプレインズウォーカー - エルズペス
太陽の宿敵、エルズペス
Fedeltà:
5
Artist:
Livia Prima
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Text:


-1:あなたがコントロールしているクリーチャー最大2体を対象とする。ターン終了時まで、それらはそれぞれ+2/+1の修整を受ける。
-2:白の1/1の人間・兵士・クリーチャー・トークンを2体生成する。
-3:あなたは5点のライフを得る。
脱出―4WhiteWhite, あなたの墓地から他のカード4枚を追放する。(あなたはあなたの墓地から、このカードをこれの脱出コストで唱えてもよい。)

Rulings:

  • 1/24/2020 If you activate a loyalty ability of Elspeth, she’s put into your graveyard, and she escapes all in the same turn, she’ll be a new permanent. You can activate one of her loyalty abilities even though she’s represented by the same card.
  • 1/24/2020 Escape’s permission doesn’t change when you may cast the spell from your graveyard.
  • 1/24/2020 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 1/24/2020 After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 1/24/2020 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 1/24/2020 If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 1/24/2020 If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • 1/24/2020 Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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