Zameck Guildmage
クリーチャー - エルフ・ウィザード
Power/Toughness:
2/2Artist:
Raymond SwanlandShare:
Text:
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
Rulings:
- 1/24/2013 Zameck Guildmage’s first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters the battlefield under your control that turn will do so with two +1/+1 additional counters on it.
- 1/24/2013 Zameck Guildmage’s first ability has no effect on creatures already on the battlefield when it resolves.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Magic Online Promos #47987 (uncommon)
- Gatecrash #209 (uncommon)
- Gatecrash Promos #209 (uncommon)
- RNA Guild Kit #129 (uncommon)