孤立領域 2WhiteWhite

(Isolation Zone)
エンチャント
面晶体を適切に連結すれば、拘束をもたらす強力な武器になる。
孤立領域
Artist:
Chris Rallis
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Text:


孤立領域が戦場に出たとき、対戦相手がコントロールするクリーチャー1体かエンチャント1つを対象とし、孤立領域が戦場を離れるまでそれを追放する。(そのパーマネントはオーナーのコントロール下で戦場に戻る。)

Rulings:

  • 1/22/2016 If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
  • 1/22/2016 Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 1/22/2016 If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • 1/22/2016 The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • 1/22/2016 In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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