永久モズ 3White or BlackWhite or Black

(Evershrike)
クリーチャー - エレメンタル・スピリット
永久モズ
Power/Toughness:
2/2
Artist:
Dan Dos Santos
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Text:


飛行
永久モズは、それにつけられているオーラ1つにつき+2/+2の修整を受ける。
XWhite or BlackWhite or Black:永久モズをあなたの墓地から場に戻す。 あなたは点数で見たマナ・コストがX以下であるオーラ1つを、あなたの手札からそれにつけられた状態で場に出してもよい。 そうしない場合、永久モズをゲームから取り除く。

Rulings:

  • 8/1/2008 You can activate Evershrike’s ability only while it’s in your graveyard.
  • 8/1/2008 You can’t put an Aura onto the battlefield this way unless that Aura can legally be attached to Evershrike. For example, you can’t put an Aura card with “enchant player” onto the battlefield this way.
  • 8/1/2008 You can activate Evershrike’s ability with X = 0. If you do, you’ll return Evershrike to the battlefield from your graveyard, then exile it. (There are no Aura cards with converted mana cost 0.)
  • 8/1/2008 You can activate Evershrike’s ability even if you have no Auras in your hand, or if you have an Aura in your hand that you don’t want to put on it or can’t put on it. In either case, you’ll return Evershrike to the battlefield from your graveyard, then exile it. No player has the opportunity to cast spells or activate abilities while Evershrike is on the battlefield.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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