シミックのギルド魔道士 Green or BlueGreen or Blue

(Simic Guildmage)
クリーチャー - エルフ・ウィザード
シミックのギルド魔道士
Power/Toughness:
2/2
Artist:
Aleksi Briclot
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Text:


Green or BlueGreenでもBlueでも支払うことができる。)
1Green:クリーチャー1体と、それとコントローラーが同じ他のクリーチャー1体を対象とする。前者の上に置かれている+1/+1カウンターを1個、後者の上に移動する。
1Blue:いずれかのパーマネントにエンチャントされているオーラ1つを対象とし、それをコントローラーが同じ他のパーマネントにつける。

Rulings:

  • 5/1/2006 For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
  • 5/1/2006 For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.
  • 5/1/2006 For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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