巣ごもりの地

(Nesting Grounds)
土地
まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。
巣ごもりの地
Artist:
Yeong-Hao Han
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Text:


Tap:{C}を加える。
1, Tap:あなたがコントロールしているパーマネント1つと、他のパーマネント1つを対象とする。その前者の上からカウンター1個を、その後者の上に移動する。この能力は、あなたがソーサリーを唱えられるときにのみ起動できる。

Rulings:

  • 4/17/2020 You choose the two target permanents as Nesting Grounds’s second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
  • 4/17/2020 To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
  • 4/17/2020 If either permanent becomes an illegal target, no counter is removed or put.
  • 4/17/2020 The two target permanents don’t have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it’s meaningless (such as trample on an enchantment); +1/+1 counters won’t affect the permanent unless it’s a creature; and many named counters (such as soul counters) won’t have an effect unless the recipient permanent refers to them in some way.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • brawl: Not legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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