Phantasmal Fiend
クリーチャー - イリュージョン
Power/Toughness:
1/5Artist:
Scott KirschnerShare:
Text:
: Phantasmal Fiend gets +1/-1 until end of turn.: Switch Phantasmal Fiend's power and toughness until end of turn.
Rulings:
- 11/1/2005 Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.
- 10/1/2008 Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
- 4/15/2013 Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
- 4/15/2013 Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Masters Edition II #108 (common)
- Coldsnap Theme Decks #57a (common)
- Deckmasters #8b (common)
- Alliances #57a (common)