Massa Chimerica
(Chimeric Mass)
Artefatto
Artista:
David PalumboCondividi:
Testo:
La Massa Chimerica entra nel campo di battaglia con X segnalini carica.: Fino alla fine del turno, la Massa Chimerica diventa una creatura artefatto Costrutto con "La forza e la costituzione di questa creatura sono pari al numero di segnalini carica su di essa."
Regolamenti:
- 1/1/2011 If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
- 1/1/2011 If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
- 1/1/2011 Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
- 1/1/2011 For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
Legalità:
- standard: Non legale
- future: Non legale
- frontier: Non legale
- modern: Legale
- legacy: Legale
- pauper: Non legale
- vintage: Legale
- penny: Legale
- commander: Legale
- 1v1: Legale
- duel: Legale
- brawl: Non legale
- oldschool: Non legale
- historic: Non legale
- pioneer: Non legale
- gladiator: Non legale
- premodern: Non legale
- historicbrawl: Non legale
- paupercommander: Non legale
- alchemy: Non legale
- explorer: Non legale
- predh: Legale
- oathbreaker: Legale
- timeless: Non legale
- standardbrawl: Non legale
Sets:
- Modern Masters 2015 #204 (rare)
- Scars of Mirrodin #141 (rare)