Wurm Annientatore 3RedGreenGreen

(Ravager Wurm)
Creatura - Wurm
Wurm Annientatore
Forza/Costituzione:
4/5
Artista:
Svetlin Velinov
Condividi:

Testo:


Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.)
Quando il Wurm Annientatore entra nel campo di battaglia, scegli fino a uno —
• Il Wurm Annientatore lotta con una creatura bersaglio che non controlli.
• Distruggi una terra bersaglio con un'abilità attivata che non è un'abilità di mana.

Regolamenti:

  • 1/25/2019 You may choose neither mode for Ravager Wurm’s triggered ability. In this case, the ability is removed from the stack with no effect.
  • 1/25/2019 If the target of Ravager Wurm’s first mode isn’t a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.
  • 1/25/2019 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • 1/25/2019 Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • 1/25/2019 If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
  • 1/25/2019 If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Legale
  • future: Legale
  • frontier: Legale
  • modern: Legale
  • legacy: Legale
  • pauper: Non legale
  • vintage: Legale
  • penny: Non legale
  • commander: Legale
  • duel: Legale
  • oldschool: Non legale

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