Pugno Selvaggio
(Savage Punch)
Stregoneria
Artista:
Wesley BurtCondividi:
Testo:
Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.
Regolamenti:
- 9/20/2014 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
- 9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- 9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- 9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- 9/20/2014 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Legalità:
- standard: Non legale
- future: Non legale
- frontier: Legale
- modern: Legale
- legacy: Legale
- pauper: Legale
- vintage: Legale
- penny: Non legale
- commander: Legale
- 1v1: Legale
- duel: Legale
- brawl: Legale
- oldschool: Non legale
- historic: Legale
- pioneer: Legale
- gladiator: Legale
- premodern: Non legale
- historicbrawl: Legale
- paupercommander: Legale
- alchemy: Non legale
- explorer: Legale
- predh: Non legale
- oathbreaker: Legale
- timeless: Legale
- standardbrawl: Non legale
Sets:
- Khans of Tarkir #147 (common)
- Mystery Booster #1324 (common)
- Jumpstart 2022 #723 (common)
- The List #KTK-147 (common)