Pugno Selvaggio 1Green

(Savage Punch)
Stregoneria
Pugno Selvaggio
Artista:
Wesley Burt
Condividi:

Testo:


Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.
Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.

Regolamenti:

  • 9/20/2014 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
  • 9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
  • 9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
  • 9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • 9/20/2014 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Non legale
  • future: Non legale
  • frontier: Legale
  • modern: Legale
  • legacy: Legale
  • pauper: Legale
  • vintage: Legale
  • penny: Non legale
  • commander: Legale
  • 1v1: Legale
  • duel: Legale
  • brawl: Legale
  • oldschool: Non legale
  • historic: Legale
  • pioneer: Legale
  • gladiator: Legale
  • premodern: Non legale
  • historicbrawl: Legale
  • paupercommander: Legale
  • alchemy: Non legale
  • explorer: Legale
  • predh: Non legale
  • oathbreaker: Legale
  • timeless: Legale
  • standardbrawl: Non legale

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