Ladro di Senno 1BlueBlack

(Thief of Sanity)
Creatura - Spettro
Ladro di Senno
Forza/Costituzione:
2/2
Artista:
Igor Kieryluk
Condividi:

Testo:


Volare
Ogniqualvolta il Ladro di Senno infligge danno da combattimento a un giocatore, guarda le prime tre carte del grimorio di quel giocatore, esiliane una a faccia in giù, poi metti le altre nel suo cimitero. Fintanto che quella carta rimane in esilio, puoi guardarla, puoi lanciarla e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciarla.

Regolamenti:

  • 10/5/2018 Thief of Sanity’s effect doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • 10/5/2018 An effect that instructs you to “cast” a card doesn’t allow you to play lands.
  • 10/5/2018 You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can’t cast the exiled card.
  • 10/5/2018 Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
  • 10/5/2018 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity’s effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Non legale
  • future: Non legale
  • frontier: Legale
  • modern: Legale
  • legacy: Legale
  • pauper: Non legale
  • vintage: Legale
  • penny: Non legale
  • commander: Legale
  • 1v1: Legale
  • duel: Legale
  • brawl: Legale
  • oldschool: Non legale
  • historic: Legale
  • pioneer: Legale
  • gladiator: Legale
  • premodern: Non legale
  • historicbrawl: Legale
  • paupercommander: Non legale
  • alchemy: Non legale
  • explorer: Legale
  • predh: Non legale
  • oathbreaker: Legale
  • timeless: Legale
  • standardbrawl: Non legale

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