Corrente Continua 1RedRed

(Direct Current)
Stregoneria
Corrente Continua
Artista:
Dan Scott
Condividi:

Testo:


La Corrente Continua infligge 2 danni a un qualsiasi bersaglio.
Carica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.)

Regolamenti:

  • 10/5/2018 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • 10/5/2018 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
  • 10/5/2018 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
  • 10/5/2018 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Legale
  • future: Legale
  • frontier: Legale
  • modern: Legale
  • legacy: Legale
  • pauper: Legale
  • vintage: Legale
  • penny: Legale
  • commander: Legale
  • duel: Legale
  • oldschool: Non legale

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