Workshop Elders 6Blue

Creatura - Artefice Umano
"Fear not what's under the bed. The toys are watching."
—*Beyond the Great Henge*
Workshop Elders
Forza/Costituzione:
4/4
Artista:
Iain McCaig
Condividi:

Testo:


Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Regolamenti:

  • 10/4/2019 The effect of Workshop Elders’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step.
  • 10/4/2019 An artifact that becomes a creature due to Workshop Elders can’t attack unless you’ve controlled it continuously since your turn began.
  • 10/4/2019 If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won’t be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle’s base power and toughness remain 0/0 if you crew it.
(Regolamenti aggiornati 3 anni fa)

Legalità:

  • standard: Non legale
  • future: Non legale
  • modern: Legale
  • legacy: Legale
  • pauper: Non legale
  • vintage: Legale
  • penny: Legale
  • commander: Legale
  • brawl: Legale
  • duel: Legale
  • oldschool: Non legale
  • historic: Legale
  • pioneer: Legale
  • gladiator: Legale
  • premodern: Non legale
  • historicbrawl: Legale
  • paupercommander: Non legale
  • alchemy: Non legale
  • explorer: Legale
  • predh: Non legale
  • oathbreaker: Legale
  • timeless: Legale
  • standardbrawl: Non legale

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