Akiri, pérégrine intrépide 1RedWhite

(Akiri, Fearless Voyager)
Créature légendaire - kor et guerrier
« Aucun ange ne retient notre ascension. Là-haut, Éméria nous attend ! »
Akiri, pérégrine intrépide
Power/Toughness:
3/3
Artist:
Ekaterina Burmak
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Text:


À chaque fois que vous attaquez un joueur avec au moins une créature équipée, piochez une carte.
White : Vous pouvez détacher un équipement d'une créature que vous contrôlez. Si vous faites ainsi, engagez cette créature et elle acquiert l'indestructible jusqu'à la fin du tour.

Rulings:

  • 9/25/2020 Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
  • 9/25/2020 Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
  • 9/25/2020 The Equipment that’s unattached remains on the battlefield.
  • 9/25/2020 You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • 9/25/2020 If the creature is already tapped, it just gains indestructible until end of turn.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal