Colonnade céleste

(Celestial Colonnade)
Terrain
Colonnade céleste
Artist:
Eric Deschamps
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Text:


La Colonnade céleste arrive sur le champ de bataille engagée.
Tap : Ajoutez White ou Blue à votre réserve.
3WhiteBlue : Jusqu'à la fin du tour, la Colonnade céleste devient une créature 4/4 blanche et bleue Élémental avec le vol et la vigilance. C'est toujours un terrain.

Rulings:

  • 3/1/2010 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its <img src="/Handlers/Image.ashx?size=small&amp;name=tap&amp;type=symbol" alt="Tap" align="absbottom" /> abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • 3/1/2010 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
  • 12/7/2018 Once Celestial Colonnade has attacked, tapping it for mana won’t remove it from combat.
  • 12/7/2018 If Celestial Colonnade can’t attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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