Fileurs d'illusions
(Glamer Spinners)
Créature - peuple fée et sorcier
Power/Toughness:
2/4Artist:
Jesper EjsingShare:
Text:
FlashVolQuand les Fileurs d'illusions arrivent en jeu, attachez toutes les auras enchantant le permanent ciblé à un autre permanent ayant le même contrôleur.
Rulings:
- 5/1/2008 When Glamer Spinners enters the battlefield, you target only one permanent: the one that will be losing its Auras. You don’t choose the permanent that will be receiving the Auras until the ability resolves.
- 5/1/2008 You may target a permanent that has no Auras enchanting it.
- 5/1/2008 When the ability resolves, you choose the permanent that will be receiving the Auras. It can’t be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can’t choose a permanent that meets all those criteria, the Auras won’t move.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Shadowmoor #141 (uncommon)