Rankle, Master of Pranks
Créature légendaire - peuple fée et gredin
Power/Toughness:
3/3Artist:
Dmitry BurmakShare:
Text:
Flying, hasteWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number —• Each player discards a card.• Each player loses 1 life and draws a card.• Each player sacrifices a creature.
Rulings:
- 10/4/2019 If you really want, you can choose zero modes for Rankle’s triggered ability, but carefully consider the hidden costs in not entertaining someone titled Master of Pranks.
- 10/4/2019 You can’t choose a mode more than once.
- 10/4/2019 You can choose a mode even if some or all players will be unaffected.
- 10/4/2019 For each chosen mode, perform that mode in its entirety before continuing on to the next chosen mode in the order printed.
- 10/4/2019 As the first mode is performed, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
- 10/4/2019 As the third mode is performed, first the player whose turn it chooses a creature they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
- 10/4/2019 In a Two-Headed Giant game, Rankle’s second mode causes each team to lose 1 life twice.
Legality:
- standard: Not legal
- future: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal