Higure, le vent immobile 3BlueBlue

(Higure, the Still Wind)
Créature légendaire - humain et ninja
Higure, le vent immobile
Power/Toughness:
3/4
Artist:
Christopher Moeller
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Text:


Ninjutsu 2BlueBlue (2BlueBlue, renvoyez en main un attaquant non-bloqué que vous contrôlez : Mettez sur le champ de bataille cette carte, engagée et attaquante, depuis votre main.)
À chaque fois que Higure, le vent immobile inflige des blessures de combat à un joueur, vous pouvez chercher une carte de ninja dans votre bibliothèque, la révéler et la mettre dans votre main. Si vous faites ainsi, mélangez votre bibliothèque.
2 : La créature Ninja ciblée est imblocable ce tour-ci.

Rulings:

  • 2/1/2005 If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
  • 2/1/2005 If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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