Alhammarret, grand arbitre 


(Alhammarret, High Arbiter)
Créature légendaire - sphinx
Power/Toughness:
5/5Artist:
Richard WrightShare:
Text:
VolAu moment où Alhammarret, grand arbitre arrive sur le champ de bataille, chaque adversaire révèle sa main. Vous choisissez le nom d'une carte non-terrain révélée de cette manière.Vos adversaires ne peuvent pas lancer de sorts du nom choisi (tant que cette créature est sur le champ de bataille).
Rulings:
- 6/22/2015 Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work.
- 6/22/2015 You choose one card name, not one name per opponent.
- 6/22/2015 Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
- 6/22/2015 If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case.
- 6/22/2015 Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
Sets:
-
Magic Online Promos #57588 (rare)
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Magic Origins Promos #43s (rare)
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Magic Origins #43 (rare)