Frappeur de siège 2White

(Siege Striker)
Créature - humain et soldat
Frappeur de siège
Power/Toughness:
1/1
Artist:
Zoltan Boros
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Text:


Double initiative (Cette créature inflige des blessures de combat d'initiative et des blessures de combat normales.)
À chaque fois que le Frappeur de siège attaque, vous pouvez engager n'importe quel nombre de créatures dégagées que vous contrôlez. Le Frappeur de siège gagne +1/+1 jusqu'à la fin du tour pour chaque créature engagée de cette manière.

Rulings:

  • 6/23/2020 You choose how many and which creatures to tap while Siege Striker’s ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker’s power and toughness are raised.
  • 6/23/2020 If an attacking creature with vigilance is tapped for Siege Striker’s ability, that creature remains an attacking creature.
  • 6/23/2020 If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
  • 6/23/2020 Once Siege Striker’s ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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