Isareth l'éveilleuse 1BlackBlack

(Isareth the Awakener)
Créature légendaire - humain et sorcier
Isareth l'éveilleuse
Power/Toughness:
3/3
Artist:
Jason Rainville
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Text:


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À chaque fois qu'Isareth l'éveilleuse attaque, vous pouvez payer X. Quand vous faites ainsi, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de créature avec un coût converti de mana de X ciblée avec un marqueur « cadavre » sur elle. Si cette créature devait quitter le champ de bataille, exilez-la à la place de la mettre autre part.

Rulings:

  • 7/13/2018 Isareth’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" />. When you do, a second ability triggers and you pick a target creature card to return. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid and the target creature card is chosen, but before that card is returned.
  • 7/13/2018 Because all attacking creatures are chosen at once, a creature returned this way can’t attack during the same combat as it returns, even if it has haste.
  • 7/13/2018 If a card in your graveyard has <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> in its mana cost, X is considered to be 0.
  • 7/13/2018 If you somehow remove a corpse counter from a creature Isareth has returned to the battlefield, the replacement effect that will exile it continues to apply. The counter is only to help remind you which creatures will be exiled if they would leave the battlefield.
  • 7/13/2018 If Isareth leaves the battlefield, the replacement effect continues to apply. If one of the creatures it returned would leave the battlefield, it’ll be exiled instead.
  • 7/13/2018 Because to die means to be put into a graveyard from the battlefield, a creature that is exiled instead doesn’t “die.” Abilities that would trigger when it dies won’t trigger.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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