Chef de meute de Garruk 4Green

(Garruk's Packleader)
Créature - bête
« Il a beaucoup appris durant les longues années de sa vie. Et contrairement aux humains égoïstes, il est prêt à partager. »
—Garruk Languebestion
Chef de meute de Garruk
Power/Toughness:
4/4
Artist:
Nils Hamm
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À chaque fois qu'une créature avec une force supérieure ou égale à 3 arrive sur le champ de bataille sous votre contrôle, vous pouvez piocher une carte.

Rulings:

  • 8/15/2010 If Garruk’s Packleader and another creature with power 3 or greater enter the battlefield under your control at the same time, the ability will trigger.
  • 7/1/2012 The ability checks the power of each creature as it enters the battlefield. It will take into account counters the permanent enters the battlefield with and static abilities that affect its power (such as Flinthoof Boar’s ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won’t cause this ability to retroactively trigger.
  • 7/1/2012 The creature’s power is checked only to see if the ability triggers. It doesn’t matter what the creature’s power is when the ability resolves.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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