Gloom
Enchantement
Artist:
Dan FrazierShare:
Text:
White spells cost more to cast.Activated abilities of white enchantments cost more to activate.
Rulings:
- 10/4/2004 The extra mana is not considered part of the activation cost. It is a separate cost.
- 10/4/2004 The additional mana is paid at the same time the spell/ability is cast/activated.
- 10/4/2004 The extra mana is part of the total cost, so cost reducers can be applied to this cost.
- 6/8/2016 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Masters Edition IV #83 (rare)
- Fifth Edition #165 (uncommon)
- Fourth Edition #139 (uncommon)
- Summer Magic / Edgar #113 (uncommon)
- Revised Edition #113 (uncommon)
- Intl. Collectors’ Edition #19 (uncommon)
- Collectors’ Edition #19 (uncommon)
- Unlimited Edition #111 (uncommon)
- Limited Edition Beta #111 (uncommon)
- Limited Edition Alpha #110 (uncommon)
- Foreign Black Border #113 (uncommon)
- Fourth Edition Foreign Black Border #139 (uncommon)
- 30th Anniversary Edition #404 (uncommon)