Charme de Temur
(Temur Charm)
Éphémère
Artist:
Mathias KollrosShare:
Text:
Choisissez l'un —• Une créature ciblée que vous contrôlez gagne +1/+1 jusqu'à la fin du tour. Elle se bat contre une créature ciblée que vous ne contrôlez pas.• Contrecarrez le sort ciblé à moins que son contrôleur ne paie .• Les créatures avec une force inférieure ou égale à 3 ne peuvent pas bloquer ce tour-ci.
Rulings:
- 9/20/2014 You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
- 9/20/2014 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
- 9/20/2014 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
- 9/20/2014 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal