Coup de poing sauvage 1Green

(Savage Punch)
Rituel
Coup de poing sauvage
Artist:
Wesley Burt
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Text:


La créature ciblée que vous contrôlez se bat contre une créature ciblée que vous ne contrôlez pas.
Férocité — La créature que vous contrôlez gagne +2/+2 jusqu'à la fin du tour avant qu'elle ne se batte si vous contrôlez une créature avec une force supérieure ou égale à 4.

Rulings:

  • 9/20/2014 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
  • 9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
  • 9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
  • 9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • 9/20/2014 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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