Gnarlid Colony 1Green

Créature - bête
Gnarlid Colony
Power/Toughness:
2/2
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Kicker 2Green (You may pay an additional 2Green as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.

Rulings:

No rulings found

Legality:

  • standard: Legal
  • future: Legal
  • historic: Legal
  • gladiator: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • premodern: Not legal

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