Infanterie du Génie de guerre
(Warmind Infantry)
Créature - élémental et soldat
Avant qu'Aurélia ne s'élève contre Niv-Mizzet, les deux guildes avaient contribué ensemble au projet Génie de guerre, en quête du soldat ultime.
Power/Toughness:
2/3Artist:
Greg StaplesShare:
Text:
Bataillon — À chaque fois que l'Infanterie du Génie de guerre et au moins deux autres créatures attaquent, l'Infanterie du Génie de guerre gagne +2/+0 jusqu'à la fin du tour.
Rulings:
- 4/15/2013 The three attacking creatures don’t have to be attacking the same player or planeswalker.
- 4/15/2013 Once a battalion ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.
- 4/15/2013 The effects of battalion abilities vary from card to card. Read each card carefully.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Gatecrash #111 (common)