Écuyer de Garenbrig 1Green

(Garenbrig Squire)
Créature - humain et soldat
« Qu'on lui trouve une épée à la mesure de ses rêves. »
—Yorvo, seigneur de Garenbrig
Écuyer de Garenbrig
Power/Toughness:
2/2
Artist:
Dallas Williams
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À chaque fois que vous lancez un sort de créature qui a une aventure, l'Écuyer de Garenbrig gagne +1/+1 jusqu'à la fin du tour. (Il n'a pas besoin d'être parti à l'aventure d'abord.)

Rulings:

  • 10/4/2019 Garenbrig Squire’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 10/4/2019 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • 10/4/2019 If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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