Bite of the Black Rose
Rituel
Artist:
Franz VohwinkelShare:
Text:
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Rulings:
- 5/29/2014 The effect will be the same for all your opponents, no matter how they voted.
- 5/29/2014 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 5/29/2014 You must vote for one of the available options. You can’t abstain.
- 5/29/2014 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 5/29/2014 Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
- 5/29/2014 The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Not legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Conspiracy #26 (uncommon)