Siège du monastère 2Blue

(Monastery Siege)
Enchantement
Siège du monastère
Artist:
Mark Winters
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Text:


Au moment où le Siège du monastère arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début de votre étape de pioche, piochez une carte supplémentaire, puis défaussez-vous d'une carte.
• Dragons — Les sorts que vos adversaires lancent qui vous ciblent ou qui ciblent un permanent que vous contrôlez coûtent 2 de plus à lancer.

Rulings:

  • 11/24/2014 The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
  • 11/24/2014 The “Dragons” ability adds <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /> per spell, not per target. It won’t cause a spell to cost more than <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /> more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
  • 11/24/2014 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 11/24/2014 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • 11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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