Vampire captivant
(Captivating Vampire)
Créature - vampire
Power/Toughness:
2/2Artist:
Eric DeschampsShare:
Text:
Les autres créatures Vampire que vous contrôlez gagnent +1/+1.Engagez cinq vampires dégagés que vous contrôlez : Acquérez le contrôle de la créature ciblée. Elle devient un vampire en plus de ses autres types.
Rulings:
- 8/15/2010 Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
- 8/15/2010 The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
- 8/15/2010 Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Commander 2017 #104 (rare)
- Magic 2011 #87 (rare)
- The List #471 (rare)
- The List #M11-87 (rare)