Tymna la tisseuse 1WhiteBlack

(Tymna the Weaver)
Créature légendaire - humain et clerc
Tymna la tisseuse
Power/Toughness:
2/2
Artist:
Winona Nelson
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Lien de vie
Au début de votre deuxième phase principale, vous pouvez payer X points de vie, X étant le nombre d'adversaires ayant subi des blessures de combat ce tour-ci. Si vous faites ainsi, piochez X cartes.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)

Rulings:

  • 11/8/2016 You must pay exactly X life or none. You can’t pay less life to draw fewer cards.
  • 11/8/2016 If a player was dealt combat damage and subsequently lost the game, Tymna’s triggered ability counts that player to determine the value of X.
  • 11/8/2016 If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna’s ability triggers at the beginning of each of these postcombat main phases.
  • 11/8/2016 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
  • 11/8/2016 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • 11/8/2016 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
  • 11/8/2016 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /> the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
  • 11/8/2016 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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