Justice ardente RedGreenWhite

(Fiery Justice)
Rituel
Comme les rebelles n'arrivaient pas à s'introduire dans le château pour tuer Lalor l'obstiné, ils utilisèrent une méthode plus interne pour destituer le prétendant au trône.
Justice ardente
Artist:
Mathias Kollros
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La Justice ardente inflige 5 blessures réparties comme vous le voulez entre n'importe quel nombre de cibles, créatures et/ou joueurs. L'adversaire ciblé gagne 5 points de vie.

Rulings:

  • 3/14/2017 You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
  • 3/14/2017 If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn’t resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
  • 3/14/2017 The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player’s life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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