Patrouille des Makindi 2White

(Makindi Patrol)
Créature - humain et chevalier et allié
Chevauchant sa noble monture, il remarque la moindre silhouette à l'horizon, la moindre odeur dans l'air, le moindre frisson de la terre.
Patrouille des Makindi
Power/Toughness:
2/3
Artist:
David Palumbo
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Text:


Ralliement — À chaque fois que la Patrouille des Makindi ou qu'un autre allié arrive sur le champ de bataille sous votre contrôle, les créatures que vous contrôlez acquièrent la vigilance jusqu'à la fin du tour.

Rulings:

  • 8/25/2015 Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
  • 8/25/2015 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • 8/25/2015 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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