Enchères de voleurs 4RedRedRed

(Thieves' Auction)
Rituel
Enchères de voleurs
Artist:
Kevin Murphy
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Text:


Mettez de côté toutes les cartes en jeu. En commençant par vous, chaque joueur choisit une des cartes mises de côté et la met en jeu engagée, sous son contrôle. Continuez ainsi jusqu'à ce que toutes les cartes aient été choisies.

Rulings:

  • 10/4/2004 In multi-player games, it affects all players and players make choices in turn order.
  • 10/4/2004 An Aura put onto the battlefield this way does not target the permanent it is placed upon.
  • 10/4/2004 Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done.
  • 10/4/2004 You can’t pick a card that can’t legally be returned to the battlefield. If there are no cards that can be legally returned, then you can’t pick one.
  • 8/1/2005 If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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