Épée des humbles 2

(Sword of the Meek)
Artefact - équipement
Épée des humbles
Artist:
Franz Vohwinkel
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Text:


La créature équipée gagne +1/+2.
Équipement 2
À chaque fois qu'une créature 1/1 arrive sur le champ de bataille sous votre contrôle, vous pouvez renvoyer l'Épée des humbles sur le champ de bataille depuis votre cimetière, puis l'attacher à cette créature.

Rulings:

  • 8/7/2020 Sword of the Meek’s last ability triggers only if it’s in your graveyard immediately after the 1/1 creature enters the battlefield.
  • 8/7/2020 If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can’t be used to raise or lower the creature’s power and toughness in time to have the last ability trigger or to stop it from triggering.
  • 8/7/2020 Once the last ability has triggered, changing the power or toughness of the creature won’t stop you from returning Sword of the Meek and attaching it to the creature.
  • 8/7/2020 Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • 8/7/2020 If Sword of the Meek can’t be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
(Rulings updated il y a 3 ans)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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