Conseil des faeries
(Faerie Conclave)
Terrain
Artist:
Stephan MartiniereShare:
Text:
Le Conseil des faeries arrive en jeu engagé. : Ajoutez à votre réserve. : Le Conseil des faeries devient une créature 2/1 bleue Peuple fée avec le vol jusqu'à la fin du tour. C'est toujours un terrain. (Il ne peut être bloqué que par des créatures avec le vol ou la portée.)
Rulings:
- 8/1/2008 A noncreature permanent that turns into a creature can attack, and its <img src="/Handlers/Image.ashx?size=small&name=tap&type=symbol" alt="Tap" align="absbottom" /> abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
- 10/1/2009 Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
Other languages:
- Faerie Conclave
- Conseil des faeries
- Feenkonklave
- Conclave Fatato
- Cónclave de hadas
- Conclave Feérico
- フェアリーの集会場
- 仙灵议场
- Конклав Фей
- 仙靈議場