Ala dérmica 4

(Skinwing)
Artefacto - Equipo
Ala dérmica
Artist:
Igor Kieryluk
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Text:


Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)
La criatura equipada obtiene +2/+2 y tiene la habilidad de volar.
Equipar 6.

Rulings:

  • 8/7/2020 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • 8/7/2020 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 8/7/2020 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 8/7/2020 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
(Rulings updated hace 3 años)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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