Armadura ruina de magos 3

(Magebane Armor)
Artefacto - Equipo
Armadura ruina de magos
Artist:
Izzy
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Text:


La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.
Prevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.
Equipar 2. (2: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.)

Rulings:

  • 10/1/2009 Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
  • 10/1/2009 Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.
  • 10/1/2009 Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
(Rulings updated hace 3 años)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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