Cazacráneos mardu ![1](https://warlockassistant.com/images/icons/1_medium.png)
![Black](https://warlockassistant.com/images/icons/b_medium.png)
(Mardu Skullhunter)
Criatura - Guerrero humano
Power/Toughness:
2/1Artist:
Jason RainvilleShare:
Text:
El Cazacráneos mardu entra al campo de batalla girado.Incursión — Cuando el Cazacráneos mardu entre al campo de batalla, si atacaste con una criatura este turno, el oponente objetivo descarta una carta.
Rulings:
- 1/19/2018 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
- 1/19/2018 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
-
Khans of Tarkir #78 (common)