Espinas de maná 3Red

(Manabarbs)
Encantamiento
"No entiendo por qué la gente dice que una espada de doble filo es mala. Es una espada. Con dos filos." —Kamahl, luchador del foso
Espinas de maná
Artist:
Jeff Miracola
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Text:


Siempre que un jugador gire una tierra para obtener maná, las Espinas de maná le hacen 1 punto de daño a ese jugador.

Rulings:

  • 10/4/2004 This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
  • 10/1/2009 This ability is not a mana ability. It goes on the stack and can be responded to.
  • 10/1/2009 The ability will trigger each time a land is tapped for mana. Each ability is separate.
  • 10/1/2009 If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
  • 10/1/2009 On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
(Rulings updated hace 3 años)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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