Magmatic Channeler 1Red

Creature - Human Wizard
Magmatic Channeler
Power/Toughness:
1/3
Artist:
Bryan Sola
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Rulings:

  • 9/25/2020 Magmatic Channeler gets just +3/+1 from its first ability, no matter how many instant and sorcery cards are in your graveyard beyond the fourth.
  • 9/25/2020 You choose which card you’ll be allowed to play this turn while Magmatic Channeler’s ability is resolving, but you must follow the normal timing permissions and restrictions for the card when you play it. If it’s a land, you can’t play it unless you have land plays available.
  • 9/25/2020 You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • 9/25/2020 If you don’t play the exiled card you chose, it remains exiled. The card you didn’t choose remains exiled whether you play the chosen card or not.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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