Needlebite Trap
Instant - Trap
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
Artist:
DaarkenShare:
Text:
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.Target player loses 5 life and you gain 5 life.
Rulings:
- 10/1/2009 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
- 10/1/2009 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
- 10/1/2009 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
- 10/1/2009 Needlebite Trap’s alternative cost condition checks only whether life was gained. It doesn’t care whether life was also lost. For example, if an opponent gained 4 life and lost 6 life during the turn, that player will have a lower life total than they started the turn with — but you can still cast Needlebite Trap by paying <img src="/Handlers/Image.ashx?size=small&name=B&type=symbol" alt="Black" align="absbottom" />.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Zendikar #105 (uncommon)