Into the Roil 1Blue

Instant
"Roil tide! Roil tide! Tie yourselves down!"
Into the Roil
Artist:
Kieran Yanner
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Text:


Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Rulings:

  • 10/1/2009 If the targeted permanent is an illegal target by the time Into the Roil resolves, the entire spell doesn’t resolve. You don’t draw a card.
  • 9/25/2020 If the target nonland permanent is an illegal target by the time Into the Roil tries to resolve, the spell doesn’t resolve. You don’t draw a card if it was kicked.
  • 9/25/2020 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
  • 9/25/2020 You can’t pay a kicker cost more than once.
  • 9/25/2020 If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
  • 9/25/2020 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
  • 9/25/2020 To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • 9/25/2020 Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 9/25/2020 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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