City of Solitude
Enchantment
"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." —Naimah, Femeref philosopher
Artist:
Romas KukalisShare:
Text:
Players can cast spells and activate abilities only during their own turns.
Rulings:
- 10/4/2004 City of Solitude can affect abilities of cards that are not on the battlefield because it prevents players from activating those abilities.
- 10/4/2004 City of Solitude does not stop triggered abilities from being put on the stack. They are never “activated”.
- 10/1/2009 This stops players from activating mana abilities.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- World Championship Decks 1997 #sg102sb (rare)
- Visions #102 (rare)