The Countdown Is at One 3RedRed

Sorcery
The Countdown Is at One
Artist:
Jesper Ejsing
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Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Rulings:

  • 1/19/2018 To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
  • 1/19/2018 If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
  • 1/19/2018 If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
  • 1/19/2018 After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Not legal
  • pauper: Not legal
  • vintage: Not legal
  • penny: Not legal
  • commander: Not legal
  • 1v1: Not legal
  • duel: Not legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Not legal
  • timeless: Not legal
  • standardbrawl: Not legal

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